Cities

Aksum
Races: Human/mixed
Former Avenan Empire magical metropolis. Supposed center of the Scourge. Destroyed in first magical outbreak.

Al-Bana
Races: Frost Elves
Never retreated into caers. It is unknown how (or if) they survived.

Al-Gaza
Races: Frost Elves
Capitol of the Ama’ali (Beautiful Shadow) Empire.

Al-Harawi
Races: Frost Elves
Military center of Ama’ali Empire. Source of mercenaries, assassins and magicians.

Andurrial
Races: Dwarves
Finest weapon-makers in the world. Destroyed by monsters.

Anglesey
Races: Human/mixed
A small frontier city on the northern edge of the Empire. Ruled by one of the Lost Houses of Imperial nobles. Closely associated with the Dwarven kingdoms.

Ap’lei
Races: Gnomes
Volcano. City of engineers and inventors. Caer is deeper within the volcano, while the city was built on its side.

Avenanhma
Races: Human/mixed
Capitol of the Avenan Empire. Center of the World.

Belix
Races: Gnomes
City of Rivers & Ice. While the Apan Gnomes work with fire, these work with water. Caer is hidden in the deep swamps.

Besiktas
Races: Humans
Imperial City of the undead, lost before the Scourge. Reclaimed only recently, and given over to the survivors of Aksum and the remaining few from Besiktas.
Estia
Races: Human
Easternmost outpost of the Avenan Empire. Island over-run by undead. Caer built on another island

Faroe
Races: Human
Caer only half-built. Supposed lost.

Gurj
Races: Human/mixed
Trading metropolis. Considered the economic center of the world. Caer supposedly largest and richest.

Hayk
Races: Dwarves
Shipbuilding center. Main point of contact between the dwarves and the outside world.

Jadesa
Races: High Elves
Westernmost of the independent elven cities. Caer supposedly the most powerfully protected of all. Caer surrounded by magical weather.

Khita
Races: Gray Elves/Human
Elven trading city with many Ta-Den humans. Caer built on magically raised island off the coast.

Lupau
Races: High Elves/Human
Elven city conquered by Avenan Empire. Center of unrest. Caer is one of the few above-ground – supposedly to serve as a lookout post and communicaitons hub. Fate unknown.

Mapudunga
Races: Gray Elves
Independent elven city. Caer has been at war with the orcs at Tadjoura since the beginning of the Isolation.

Misr
Races: Mixed
Caer is embedded in the high cliffs of the island. Home of a magical research center.

Moros
Races: Orcs
Orc metropolis, with deep connections to the Underdark and Undersea. Served as mercenaries to the monsters throughout the Scourge.

Ndango
Races: Dwarves
Home of a famous military academy and university. Home of dwarven craft guilds

Niue
Races: High Elves/Human
Conquered by Avenans. Center of unrest. Caer was the first to fall out of contact.

Os
Races: Orcs
Orcs of Os attacked and captured elven Caer at Tadjoura. Elves live there as slaves.

Purbo-Desh
Races: Halfings
Caer was originally a floating fortress, but it is suspected that it has since sunk to the bottom of the sea.

Ruthan-Desh
Races: Halflings
Another rare above-ground Caer, this one built into a magically enlarged tree.

Ta-Djed
Races: Human
Ta-Den humans are ancestral enemies of the Avenan Empire. Dark-skinned, they allied with the Dwarven cities to offer a balance of power.

Tadjoura
Races: Orcs/Gray Elves
Caer attacked and captured by the orcs of Os. Held elves as slaves.

Talassa
Races: Mixed
Shipbuilding center of the Avenan Empire. Home of the Avenan Navy.

Ta-Tenan
Races: Human/Dwarf
Sister city to Ta-Djed. Caer built on an island at the center of the nearby lake.

Tsade
Races: Human
Swallowed by the lake on which is sat. Destroyed.

Viti
Races: Human
Caer overpopulated since the beginning, flooded by refugees from Tsade.

Vrastan
Races: Human
The third of the rare above-ground caers, this one built atop a large mesa. Cut-off from the ground by airborne monsters.

Wouri
Races: High Elves
Caer swallowed by a sandstorm from the wastes. Presumed lost.

Cities

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