Alastair

Alastair IV, Viscount Anglesey, Heir to the Earldom of Anglesey, Knight Champion of the Order of the Veridian Braid, et cetera.

Description:

Knight level 9
Ancient Imperial Human, male, Lawful Good, worshiper of Heironeous.
Speaks and writes Common and Dwarven.

STR 12 (1)
DEX 10 (0)
CON 15 (2)
INT 13 (1)
WIS 8 (-1)
CHA 16 (3)

HP: 99

BASE ATK: 9/4

FOR 7 (3 class + 2 CON + 2 Cloak of Resistance)
REF 5 (3 class + 0 DEX + 2 Cloak)
WIL 7 (6 class – 1 WIL + 2 Cloak)

ARMOR CLASS
AC: 27/28/29 (10 + 10 Mithril Full Plate +2 + 5 Heavy Steel Shield +3 + 1 Shield Specialization + 1 Amulet of Natural Armor)
Dodge +1 versus a single opponent, plus Shield Block +1 versus a single opponent
FF: 27 (10 + 10 Mithril Full Plate +2 + 5 Heavy Steel Shield +3 + 1 Shield Specialization + 1 Amulet of Natural Armor)
Touch: 16/17/18 (10 + 5 Heavy Steel Shield +3 + 1 Shield Specialization)
Dodge +1 versus a single opponent, plus Shield Block +1 versus a single opponent
Shield Ward feat allows shield use to Touch AC, versus Bull Rush & Disarm & Grapple & Overrun & Trip
Combat Expertise can add up to +5 to all but Flat-Footed AC

ATTACKS
Longsword +3: ATK 14/9. DAM 1d8 +4. CRIT 19-20/x2. (base ATK + weap. foc. + STR + enchantment)
Morningstar: ATK 10/5. DAM 1d8 +1. CRIT x2.
Lance: ATK 10/5. DAM 1d8 +1. CRIT x3.
Combat Expertise can subtract ATK down to -5 in return for AC bonus
Javelins: ATK 9/4. DAM 1d6 +1. CRIT x2. RNG 30’. Ammo: 9
Shortbow: ATK 9/4. DAM 1d6. CRIT x3. RNG 60’. Ammo: 17

FEATS & ABILITIES
Shield Specialization (Heavy): + 1 shield bonus. Racial feat.
Shield Ward: Apply shield to Touch AC, and versus Bull Rish, Disarm, Grapple, Overrun, and Trip. Level 1 feat.
Knight’s Challenge: 7 uses/day (1/2 Knight level + CHA)
Fighting Challenge: uses 1 Knight’s Challenge. Swift action to challenge a single opponent with INT 5+, any language, CR > or = to Alastair’s character level – 2. Grants Alastair +2 morale bonus on ATK, DAM and WIL saves versus this opponent. Duration is 5 + CHA rounds = 8. If this opponent reduces Alastair to 0 or fewer HP, he loses two Knight’s Challenge uses for the day. Knight 1 ability.
Test of Mettle: uses 1 Knight’s Challenge. Swift action to to cause all enemies meeting Fighting Challenge criteria and within 100’ to make a WIL save (DC 10 + 1/2 Knight level + CHA = 17) or be forced to attack Alastair in preference over other available targets. Not compelled to provoke AoO. Duration is 5 + CHA rounds =8. Effect is broken if enemy is attack by anyone other than Alastair. If he is reduced to 0 or fewer HP by affected enemies, he gains an additional Knight’s Challenge use for the day. Knight 4 ability.
Call to Battle: uses 1 Knight’s Challenge. Swift action to grant an ally another save vs a fear effect. Target gains a bonus equal to Alastair’s CHA = 3. Knight 8 ability.
Mounted Combat: once per round, use a Ride check instead of Alastair’s mount’s regular AC. Knight 2 ability.
Shield Block: like Dodge. Knight 2 ability.
Bulwark of Defense: Any enemy starting its turn in Alastair’s threat area treats all of that threat area as difficult terrain. Knight 3 ability.
Combat Expertise: trade up to 5 ATK for an equivalent bonus to AC. Level 3 feat.
Armor Mastery: ignore speed penalty for up to heavy armor. Knight 4 & 9 ability.
Ride-By Attack: while mounted, may charge attack and continue moving (in line) up to two move increments total. Knight 5 bonus feat.
Vigilant Defender: any opponent attempting to tumble through Alastair’s threat area suffers a DC penalty to avoid AoO equal to Knight level = 9. Knight 5 ability.
Dodge: + 1 AC versus a single opponent. Level 6 feat.
Shield Ally: immediate action to absorb 1/2 of an adjacent ally’s physical damage for one round. Knight 6 ability.
Weapon Focus (longsword): + 1 ATK. Level 9 feat.

RANKED SKILLS
Climb: 5 (8 + STR – armor check)
Handle Animal: 12 (9 + CHA)
Intimidate: 10 (7 + CHA)
Jump: 5 (8 + STR – armor check)
Knowledge Nobility & Royalty: 3 (2 + INT)
Ride: 12/14 (12 + DEX + 2 circumstance bonus from military saddle, if available)

WEALTH
1,946 GP

EQUIPMENT
Amulet of Natural Armor +1
Cloak of Resistance +2
Cure Light Wounds potion x1
chain shirt
locked gauntlet
Everburning Torch
book of heroic tales
platinum ring (worth 50gp)
bedroll, winter blanket, cold weather gear
flint & steel
silk rope, 50’
sun rods x2
trail rations x18
waterskin
backpack
belt pouch

Mithril Full Plate +2, Endure Elements
Heavy Steel Shield +3
Longsword +3
morningstar
lance
javelins
shortbow

Bio:

Alastair

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